java remove duplicates from string array

we can remove duplicates from a string array using a combination of a Set and an array. A Set is a collection that does not allow duplicate elements, so by adding the elements of the array to a Set, any duplicates will be automatically removed.

Here is an example of how to remove duplicates from a string array:

String[] array = {"a", "b", "c", "a", "d", "b"};

Set<String> set = new HashSet<>(Arrays.asList(array));

String[] uniqueArray = set.toArray(new String[set.size()]);


In this example, we first create a string array with duplicate values. We then create a new HashSet and pass the array to its constructor, which automatically removes any duplicates. We then use the toArray() method of the Set to convert it back to an array, which now only contains unique values.

It's important to note that the order of the elements in the array is not guaranteed to be preserved after removing duplicates using this method. If you want to maintain the order of the elements in the array, you can use a List or a LinkedHashSet instead of a HashSet.

Removing duplicates from a string array in Java can be achieved by converting the array to a Set, which automatically removes any duplicates, and then converting it back to an array. This method is efficient and easy to implement, and it can be used to remove duplicates from any type of array.


In Java 8, can use the Stream API to remove duplicates from a string array. The Stream API provides a functional and declarative way of processing collections of data, including arrays. Here is an example of how to use the Stream API to remove duplicates from a string array:


String[] array = {"a", "b", "c", "a", "d", "b"};

String[] uniqueArray = Arrays.stream(array)
                             .distinct()
                             .toArray(String[]::new);

In this example, we first create a string array with duplicate values. We then create a stream of the array using the Arrays.stream() method, and then use the distinct() method to remove the duplicates. Finally, we use the toArray() method to convert the stream back to an array, which now only contains unique values.

It's important to note that the order of the elements in the array is not guaranteed to be preserved after removing duplicates using this method. If you want to maintain the order of the elements in the array, you can use LinkedHashSet instead of the distinct() method, and then convert it back to the array.

In summary, in Java 8, you can use the Stream API to remove duplicates from a string array by creating a stream of the array and using the distinct() method to remove the duplicates. This method is efficient and easy to implement, and it can be used to remove duplicates from any type of array, it's a functional and declarative way of processing collections of data.

in both cases, the order of the elements in the array is not guaranteed to be preserved after removing duplicates, if you want to maintain the order you can use a List or a LinkedHashSet instead of a HashSet or use the distinct() method.

Java 8 provides multiple ways to remove duplicates from a string array using the Stream API, you can use the distinct() method or a collection such as a Set to remove duplicates, both methods are efficient and easy to implement.

sum of n numbers in c using for loop

 Here is example of a C program that uses a for loop to calculate the sum of 'n' numbers:

  1. #include <stdio.h>

  2. int main() {
  3.     int n, i, num, sum = 0;

  4.     printf("Enter the value of n: ");
  5.     scanf("%d", &n);

  6.     for (i = 1; i <= n; i++) {
  7.         printf("Enter the number: ");
  8.         scanf("%d", &num);
  9.         sum += num;
  10.     }

  11.     printf("The sum of %d numbers is %d\n", n, sum);

  12.     return 0;
  13. }

In this program, first, the user is prompted to enter the value of 'n' (the number of numbers to be added). Then, a for loop is used to iterate 'n' times and prompt the user to enter a number in each iteration. The variable 'sum' is initialized to 0 and it's being used to keep the sum of all numbers entered by the user. In each iteration, the value of 'num' is added to 'sum' using the += operator. Finally, the program prints the sum of 'n' numbers.

In this example, the for loop starts with i=1, and it will run as long as i <= n, with i being incremented by 1 in each iteration.

It's important to note that, if you want to input the n numbers at once, you can use an array and use a for loop to iterate over the array and add the numbers to the sum variable.

This C program uses a for loop to calculate the sum of 'n' numbers by prompting the user to enter a number in each iteration of the loop, adding it to a running sum, and finally printing the total sum at the end. This is a simple and efficient way to calculate the sum of multiple numbers.

what happens when a constructor is defined for an interface?

  • Interfaces in Java do not have constructors. An interface is a blueprint for a class and it cannot be instantiated. An interface defines a set of methods and variables that a class must implement, but it does not contain any implementation for those methods.
  • Java does not allow constructors to be defined in an interface, because the purpose of an interface is to define a set of methods that can be implemented by a class, and not to provide an implementation for those methods. Constructors are used to initialize an object, but since an interface cannot be instantiated, there is no object to initialize.
  • If you try to define a constructor in an interface, the compiler will throw an error: "Interface methods cannot have a body."
  • However, you can have a default method in an interface, which is a method with a defined body, but it is not a constructor.
  • In summary, constructors are not allowed in interfaces, because interfaces are used to define a set of methods that can be implemented by a class, and not to provide an implementation for those methods.
  •  In Java 8 and later versions, the concept of a default method has been introduced. A default method is a method that has a defined body and can be used to provide a default implementation for a method in an interface, but it's not a constructor.

  •  If you try to define a constructor in an interface, it will result in a compilation error.
  • Interfaces in Java do not have constructors. An interface is a blueprint for a class and it cannot be instantiated. An interface defines a set of methods and variables that a class must implement, but it does not contain any implementation for those methods.

  • When the compiler encounters a constructor definition in an interface, it will throw an error because constructors are not allowed in interfaces. The error message will typically be similar to "Interface methods cannot have a body" or "Illegal combination of modifiers: 'constructor' and 'interface'".


c program for addition, subtraction, multiplication and division using switch

 C program for addition, subtraction, multiplication and division using switch


  1. #include <stdio.h>

  2. int main() {
  3.     int num1, num2, choice;
  4.     float result;
  5.     printf("Enter two numbers: ");
  6.     scanf("%d %d", &num1, &num2);
  7.     printf("Enter your choice: \n1 for addition\n2 for subtraction\n3 for multiplication\n4 for division\n");
  8.     scanf("%d", &choice);

  9.     switch(choice) {
  10.         case 1:
  11.             result = num1 + num2;
  12.             printf("Addition: %.2f\n", result);
  13.             break;
  14.         case 2:
  15.             result = num1 - num2;
  16.             printf("Subtraction: %.2f\n", result);
  17.             break;
  18.         case 3:
  19.             result = num1 * num2;
  20.             printf("Multiplication: %.2f\n", result);
  21.             break;
  22.         case 4:
  23.             result = (float)num1 / num2;
  24.             printf("Division: %.2f\n", result);
  25.             break;
  26.         default:
  27.             printf("Invalid choice!\n");
  28.     }
  29.     return 0;
  30. }


  • the user is prompted to enter two numbers and then a choice for the operation to be performed. The choice is taken as an integer input and is used in the switch statement. 
  • Depending on the user's choice, the program performs the corresponding operation using the two numbers as input.
  • It's worth noting that, in the division operation, if the second number is zero, it will cause a runtime error because division by zero is not defined. 
  • I have used type casting to convert the int variables to float so as to get the decimal value. Also, I have used the format specifier %.2f to print the result with 2 decimal places.
  • the user is prompted to enter two numbers and then a choice for the operation to be performed. The choice is taken as an integer input using the scanf function and is used in the switch statement. Depending on the user's choice, the program performs the corresponding operation using the two numbers as input.

  • The switch statement checks for the value of the variable choice. Depending on the value, the program enters the corresponding case and performs the operation. The break statement is used at the end of each case to exit the switch statement and prevent the program from executing the next case.
  • In the case of the division operation, I have used type casting to convert the int variables to float so as to get the decimal value. Also, I have used the format specifier %.2f to print the result with 2 decimal places.

  • In the default case, if the user enters any value other than 1, 2, 3, or 4, the program displays an "Invalid choice!" message. This is to handle the scenario when the user enters an unexpected value.

c program addition subtraction, multiplication and division using function

 c program for addition subtraction, multiplication and division using function

  1. #include <stdio.h>

  2. int add(int a, int b) {
  3.     return a + b;
  4. }

  5. int subtract(int a, int b) {
  6.     return a - b;
  7. }

  8. int multiply(int a, int b) {
  9.     return a * b;
  10. }

  11. float divide(int a, int b) {
  12.     return (float)a / b;
  13. }

  14. int main() {
  15.     int a = 10, b = 5;
  16.     int add_result = add(a, b);
  17.     int subtract_result = subtract(a, b);
  18.     int multiply_result = multiply(a, b);
  19.     float divide_result = divide(a, b);

  20.     printf("Addition: %d + %d = %d\n", a, b, add_result);
  21.     printf("Subtraction: %d - %d = %d\n", a, b, subtract_result);
  22.     printf("Multiplication: %d * %d = %d\n", a, b, multiply_result);
  23.     printf("Division: %d / %d = %f\n", a, b, divide_result);

  24.     return 0;
  25. }


  • In this program, four functions are defined for addition, subtraction, multiplication, and division respectively. Each function takes two integer arguments a and b, performs the corresponding operation, and returns the result. 
  • In the main function, variables a and b are initialized with the values 10 and 5 respectively.
  • The functions are called and the results are stored in variables add_result, subtract_result, multiply_result, and divide_result. 
  • These functions take two integer arguments and return the result of the operation. In the main() function, two integers are taken as input, and then the functions are called with these inputs to perform the operations and display the results.
  • In the division operation, if the second number is zero, it will cause a runtime error because division by zero is not defined. 
  • It's also important to consider the case where the division operation results in decimal values, In that case, you should use float or double instead of int.

semicolon in java

 a semicolon (;) is used to separate statements in a program. Each statement in a Java program must end with a semicolon, just like in many other programming languages.

Here's an example of  semicolon in a Java program:

int x = 5; // Declare a variable and assign a value

System.out.println(x); // Print the value of the variable

x++; // Increment the value of the variable

System.out.println(x); // Print the new value of the variable

In this example, there are three statements: one for declaring a variable and assigning a value, one for printing the value of the variable, and one for incrementing the value of the variable. Each statement ends with a semicolon, which separates them from each other.

It's worth noting that, in Java, a semicolon is not always necessary. For example, if you are defining a class or method, you don't need to use a semicolon at the end of the definition. Also, you don't need to use a semicolon after a block statement (statements enclosed in curly braces {}) that is part of a control statement such as if-else, while, for, etc. The end of the block statement is represented by the closing curly brace.

In the case of a single-line if statement or a single-line loop, you can also omit the curly braces {} and write the statement directly after the if or while keyword, respectively.

if(x==5) System.out.println("x is 5");

while(x<10) x++;

In summary, a semicolon is used in Java to separate statements and mark the end of a statement. However, it's not always required and depends on the context of the statement or block.

It's worth noting that in Java, a semicolon is also used in certain control statements such as the "for" loop and the "enhanced for" (or "for-each") loop.

In a "for" loop, the initialization, condition, and increment/decrement statements are separated by semicolons. 


In this example, the initialization statement "int i = 0" is executed once before the loop starts, the condition "i < 10" is checked before each iteration, and the increment statement "i++" is executed after each iteration. Each of these statements is separated by a semicolon.

In the case of the "enhanced for" loop, the semicolon is used to separate the loop variable and the array or collection that is being iterated over.

write a ‘java’ program to display characters from ‘a’ to ‘z’

 Here is a simple program that prints characters from a to Z

  1. public class DisplayAlphabets {
  2.     public static void main(String[] args) {
  3.         for (char c = 'a'; c <= 'z'; c++) {
  4.             System.out.print(c + " ");
  5.         }
  6.     }
  7. }

This program uses a for loop to iterate through the characters from 'a' to 'z'. The loop variable "c" is initialized to 'a' and incremented by 1 on each iteration until it reaches 'z'. Inside the loop, the current character is printed using the System.out.print() method. The " " at the end of the print statement will print the character followed by a space.

Alternatively, we can use the Character.toChars(int) method to convert the int value to a char and use the for loop to iterate from 97 to 122.

java program to print characters from a to z


This will also display the same output as the first example: "a b c d e f g h i j k l m n o p q r s t u v w x y z".
Note that, in both examples, the alphabets will be printed in lowercase. If we want to print uppercase alphabets, you can use 'A' to 'Z' in the for loop or use 65 to 90 in the Character.toChars(int) method.

We can also use the java.util.stream.IntStream to display characters from 'a' to 'z'.
 Here is an example of how you can use IntStream to display characters from 'a' to 'z':

public class DisplayAlphabets {
    public static void main(String[] args) {
        IntStream.rangeClosed('a', 'z').mapToObj(c -> (char) c).forEach(System.out::print);
    }
}

This program uses the IntStream.rangeClosed() method to create a stream of ints from the ASCII value of 'a' to the ASCII value of 'z'. Then it uses the mapToObj() method to convert the ints to chars, and finally the forEach() method to print each character.

we can also use the java.util.stream.IntStream to display characters from 'A' to 'Z' using the same approach. Here is an example of how you can use IntStream to display characters from 'A' to 'Z':


public class DisplayAlphabets {
    public static void main(String[] args) {
        IntStream.rangeClosed('A', 'Z').mapToObj(c -> (char) c).forEach(System.out::print);
    }
}

This will print the uppercase alphabets : "A B C D E F G H I J K L M N O P Q R S T U V W X Y Z".

It's worth noting that, in all examples the alphabets will be displayed in a single line, if you want to display them in separate lines, you can modify the System.out.print() method to System.out.println().

How to print array in java

 To print an array in Java, you can use a for loop to iterate through the array and print each element. Here is an example of how to print an array of integers:

Here is a simple program that explains how to print an array of integers in java

  1. int[] myArray = {1, 2, 3, 4, 5};
  2. for (int i = 0; i < myArray.length; i++) {
  3.     System.out.print(myArray[i] + " ");
  4. }

This will print the following output: "1 2 3 4 5".

Alternatively:  Arrays.toString(myArray) and directly print the array.

System.out.println(Arrays.toString(myArray));

This will also print the array in same format "1 2 3 4 5"

We can also use the enhanced for loop (also known as the "for-each" loop) to print an array in Java. This type of loop automatically iterates through each element in the array, making it more concise and easier to read than a traditional for loop:

  1. for (int element : myArray) {
  2.     System.out.print(element + " ");
  3. }

This will also print the same output as the previous example "1 2 3 4 5".

When printing arrays of other types, such as Strings or objects, we can use the same approach. For example, if you have an array of Strings, you can use the enhanced for loop to print each element:

java print array

This will print the following output: "Hello World".

It's worth noting that, the Arrays.toString() method will work for all types of arrays, including arrays of objects, it will call the toString() method of each element in the array.

In case of the custom class objects, you may need to override the toString() method of the class.

Another way to print an array in Java is to use the Arrays.deepToString() method if the array is a multi-dimensional array. This method is similar to Arrays.toString(), but it can handle multi-dimensional arrays and it will recursively call itself for each sub-array. Here's an example of how to use Arrays.deepToString() to print a 2D array:

  1. int[][] my2DArray = {{1, 2, 3}, {4, 5, 6}, {7, 8, 9}};
  2. System.out.println(Arrays.deepToString(my2DArray))

This will print the following output: "[[1, 2, 3], [4, 5, 6], [7, 8, 9]]".

we can also use the java.util.Arrays.stream() method to print an array in Java 8 and later versions. This method returns a stream of the array's elements, which can then be passed to various stream operations such as forEach(). Here's an example of how to use Arrays.stream() to print an array:

int[] myArray = {1, 2, 3, 4, 5};

Arrays.stream(myArray).forEach(System.out::print);

This will also print the same output as the previous examples "1 2 3 4 5".

It's worth noting that when you use the Arrays.stream() method to print an array, it does not add any spaces or newlines between the elements, unlike the for loop and enhanced for loop. If we want to add spaces or newlines, you can use the map() method to transform each element into a string, and then use the forEach() method to print each string.

Instance variable in java

Instance Variables in Java: The Complete Guide

Instance variables are an important topic in Java programming. They are responsible for defining the characteristics of an object and preserving its state for its whole life cycle. In this blog, we will discuss instance variables in great detail, their different characteristics, usage, and best practices.

What Are Instance Variables?

An instance variable is a variable defined in a class (as opposed to a static variable). Since each object of a class has its own copy of instance variables, changes made to such variables in one object do not have any impact on another object of the same class.

Instance Variables:

  • Defined within a class but out of any method, block, or constructor.
  • Every instance has its own copy of instance variables.
  • Gets a default value until you assign it.
  • Can take any access modifier (private, protected, public, or default).
  • They are not shared between entities, unlike static variables.

Syntax of Instance Variables

class Car { String brand; int speed; // Instance variables }

Here, brand and speed are instance variables. Each instance of the Car class will have its own brand and speed values.

Default values of instance variables:

If an instance variable is not initialized, Java assigns default values as shown below:

Data Type Default Value
int 0
double 0.0
boolean false
char '\u0000' (null character)
String (or Other objects) null

Example:

  1. class Example {
  2.     int number; // default value is 0
  3.     String text; // default value is null
  4.     
  5.     void display() {
  6.         System.out.println("Number: " + number);
  7.         System.out.println("Text: " + text);
  8.     }
  9.     
  10.     public static void main(String[] args) {
  11.         Example obj = new Example();
  12.         obj.display();
  13.     }
  14. }

    Instance Variables and Access Modifiers

    Instance variables can have different access modifiers, which control their visibility and accessibility.

    Private Instance Variables

    • Accessibility: same class only.
    • Use getters and setters to provide access.
    1. class Person {
    2.     private String name;
    3.     
    4.     public String getName() {
    5.         return name;
    6.     }
    7.     
    8.     public void setName(String name) {
    9.         this.name = name;
    10.     }
    11. }

      Public Instance Variables

      • Accessible from anywhere in the program.
      • Not recommended, as it violates encapsulation.
      class Animal { public String species; }

      Protected Instance Variables

      • Available within the same package and to subclasses.
      class Vehicle { protected int speed; }

      Default (Package-Private) Instance Variables

      • Only accessible within the same package.
      class Employee { String designation; // Default access modifier }

      Using Instance Variables

      Instance variables are used to store object-specific data.

      Example java program :

      1. class Student {
      2.     String name;
      3.     int age;
      4.     
      5.     // Constructor to initialize instance variables
      6.     public Student(String name, int age) {
      7.         this.name = name;
      8.         this.age = age;
      9.     }
      10.     
      11.     void display() {
      12.         System.out.println("Name: " + name + ", Age: " + age);
      13.     }
      14.     
      15.     public static void main(String[] args) {
      16.         Student s1 = new Student("Alice", 20);
      17.         Student s2 = new Student("Bob", 22);
      18.         
      19.         s1.display();
      20.         s2.display();
      21.     }
      22. }

          Output:

          Name: Alice, Age: 20 Name: Bob, Age: 22

          Each Student object holds its own copy of name and age.


          Instance Variable vs Static Variable

          Feature Instance Variables Static Variables
          Ownership Object specific Class specific
          Memory Allocation At object creation At class loading
          Access Requires an object Accessed via class name

          Example:

          1. class Company {
          2. static String companyName = "Tech Corp"; // Static variable
          3. String employeeName; // Instance variable
          4. }

            Best Practices for Instance Variables

            1. Encapsulation: Use the private access modifier and access it through getters and setters.
            2. Meaningful Names: Assign well-defined names to variables.
            3. Initialize in Constructor: Ensure instance variables are initialized in constructors.
            4. Limit Visibility: Use private or protected unless absolutely necessary.
            5. Lower Memory Usage: Use only the necessary instance variables in memory-sensitive applications.

            Instance variables are critical components of Java's object-oriented programming paradigm. They enable objects to store their own independent state and data. Understanding how they work and following best practices allows you to write clean, efficient, and maintainable Java code.

            Want to learn more about Java concepts? Let us know in the comments!

            Ascii values in c

             In C, you can use the int data type to represent ASCII values. Each character in the ASCII table is assigned a unique number between 0 and 127. To get the ASCII value of a character, you can simply cast it to an int. Here's an example:

            char c = 'A';

            int asciiValue = (int)c;

            printf("The ASCII value of '%c' is %d\n", c, asciiValue);

            This will output:

            The ASCII value of 'A' is 65

            Alternatively you can also use the 'C' library function (int)c to get the ASCII value of a character.

            char c = 'A';

            int asciiValue = (int)c;

            printf("The ASCII value of '%c' is %d\n", c, asciiValue);

            will give you the same output.

            You can also find the ASCII value of a character with a function like getchar(), that returns an int value of the char type that it reads from the keyboard, or with a function like scanf() that reads a character input.

            Additionally, if you want to find the ASCII value of a string, you can use a for loop to iterate through each character of the string and then get the ASCII value of each character by casting it to an int.



            Java enum constructor

            In Java, an enumeration is a special kind of class that represents a fixed number of predefined values. The values are defined as enum constants, which are static and final fields of the enumeration.

            When you define an enum, you can also define a constructor for it, which is called when each enum constant is created. The constructor is passed the values of the constant's fields and can use those values to initialize the constant.

            Here's an example of an enumeration called Size with a constructor that takes a single String argument:


            In this example, the Size enumeration has four constants: SMALL, MEDIUM, LARGE, and EXTRA_LARGE. Each constant has an associated abbreviation, which is passed to the constructor when the constant is created. The constructor sets the value of the abbreviation field to the passed-in value.

            You can call the constructor explicitly or it will be called automatically when enum constants are created, so the following code:

            Size s = Size.SMALL;

            is equivalent to

            Size s = new Size("S");

            When you define constructors for your enum, it is a best practice to make them private. So that no other classes can create an instance of your Enum. This way you can only use the predefined values of the Enum and not create any new value on runtime.

            jstl if else string comparison

             In JavaServer Pages (JSP), the JSTL (Java Standard Tag Library) provides a set of tags that you can use to perform common tasks, such as iterating over a collection of data, performing conditional logic, and formatting text. The JSTL if tag is used to perform conditional logic in a JSP page. The if tag evaluates a boolean expression, and if the expression evaluates to true, the content inside the if tag is rendered to the response. If the expression evaluates to false, the content inside the if tag is not rendered.

            JSTL (JavaServer Pages Standard Tag Library) is a collection of tags that provide common functionality when working with JSPs (JavaServer Pages). One of the tags provided by JSTL is the <c:if> tag, which can be used to conditionally include content in a JSP based on a Boolean expression.

            Here's an example of how you might use the JSTL if tag to conditionally render content in a JSP page:

            <%@ taglib prefix="c" uri="http://java.sun.com/jsp/jstl/core" %>

            <c:if test="${someCondition}">

              <p>This content will be displayed if someCondition is true</p>

            </c:if>

            The JSTL if tag also provides an else branch which will be executed if the test conditions return false

            jstl if else


            Additionally, you can also use c:choose, c:when, c:otherwise tags for conditions where you have more than one test case.


            <%@ taglib prefix="c" uri="http://java.sun.com/jsp/jstl/core" %>

            <c:choose>
              <c:when test="${someCondition}">
                <p>This content will be displayed if someCondition is true</p>
              </c:when>
              <c:when test="${anotherCondition}">
                <p>This content will be displayed if anotherCondition is true</p>
              </c:when>
              <c:otherwise>
                <p>This content will be displayed if neither someCondition nor anotherCondition is true</p>
              </c:otherwise>
            </c:choose>
            Please note that to use the above-mentioned tags, you need to include JSTL core library in your project.

            C program to print table of 2 using for loop


            #include <stdio.h>

            int main() {

                int i;

            The first line includes the standard input/output header file, which is needed for the printf function used later in the program.

            The main function is the entry point for the program. It is the first function that is executed when the program runs.

            The next line declares a variable i of type int. This variable will be used as the loop counter in the for loop.

                for (i = 1; i <= 10; i++) {

                    printf("2 * %d = %d\n", i, 2 * i);

                }

            This is the for loop. It starts with the for keyword, followed by parentheses that contain three statements separated by semicolons:

            The initialization statement i = 1 sets the value of i to 1 before the loop starts.

            The loop condition i <= 10 specifies that the loop will continue as long as the value of i is less than or equal to 10.

            The iteration statement i++ increments the value of i by 1 after each iteration of the loop.

            Inside the loop, the printf function is used to print a string to the console. The string contains two %d format specifiers, which are placeholders for two integer values that will be printed. The first %d is replaced by the value of i, and the second %d is replaced by the result of 2 * i. The \n at the end of the string is a newline character that causes the output to be printed on a new line.

            Finally, the return 0; statement at the end of the main function indicates that the program has completed successfully.

            C program to find the largest element in an array

            C program that finds the largest element in an array :

            1. #include <stdio.h>
            2. int main() {
            3.   int n, i;
            4.   long long int t1 = 0, t2 = 1, nextTerm;

            5.   printf("Enter the number of terms: ");
            6.   scanf("%d", &n);

            7.   printf("Fibonacci Series: ");

            8.   for (i = 1; i <= n; ++i) {
            9.     printf("%lld, ", t1);
            10.     nextTerm = t1 + t2;
            11.     t1 = t2;
            12.     t2 = nextTerm;
            13.   }

            14.   return 0;
            15. }

            • This program first reads in n, the number of elements in the array. It then reads in n elements from the user and stores them in the array. 
            • Finally, it iterates through the array and compares each element to the first element (which is initially set to the largest). 
            • If it finds a larger element, it updates the value of the first element to be the larger value. At the end, the program prints out the largest element in the array.


            • This program first initializes an array a with 10 elements and assigns the value of the first element to the variable max.
            • It then loops through the array and compares each element with max. 
            • If an element is larger than max, max is updated with the new value. After the loop finishes, max will contain the largest element in the array.

            Fibonacci series program in c

            Here is a simple program that prints out the first n numbers in the Fibonacci series in C:

            1. #include <stdio.h>
            2. int main() {
            3.   int n, i;
            4.   long long int t1 = 0, t2 = 1, nextTerm;

            5.   printf("Enter the number of terms: ");
            6.   scanf("%d", &n);

            7.   printf("Fibonacci Series: ");

            8.   for (i = 1; i <= n; ++i) {
            9.     printf("%lld, ", t1);
            10.     nextTerm = t1 + t2;
            11.     t1 = t2;
            12.     t2 = nextTerm;
            13.   }

            14.   return 0;
            15. }

            • This program first prompts the user to enter the number of terms in the Fibonacci series to be printed. It then uses a for loop to iterate through the terms and prints each one. The loop starts at 1, and it continues until the value of i is greater than n. 
            • On each iteration of the loop, the next term in the series is calculated as the sum of the previous two terms, and the variables t1 and t2 are updated to store the previous two terms. The first two terms of the series are initialized to 0 and 1, respectively.
            • This program uses a for loop to iterate through the first 20 terms in the Fibonacci series. The variables t1 and t2 represent the previous two terms, and the variable nextTerm represents the next term in the series. 
            • The program prints out the value of t1 and then updates the values of t1, t2, and nextTerm for the next iteration of the loop.
            Here is a C program that prints the first n numbers of the Fibonacci series:

            fibonacci series in c

            Enter the number of terms: 12
            First 12 terms of Fibonacci series are:
            0
            1
            1
            2
            3
            5
            8
            13
            21
            34
            55
            89
            • This program prompts the user to enter a positive integer n and then generates the first n terms of the Fibonacci series using a loop.  with the first two terms being 0 and 1. The series starts with 0 and 1 and looks like this: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, ...
            • This program prompts the user to enter the number of terms in the Fibonacci series they want to generate, then uses a loop to compute and print out each term. The first two terms of the series are hard-coded as 0 and 1, and the remaining terms are computed by adding the previous two terms together.
            • To understand how this program works, you can read the following explanation:
            • The Fibonacci series is a sequence of numbers in which each number is the sum of the two preceding ones, usually starting with 0 and 1. In this program, the first two numbers of the Fibonacci series are initialized to 0 and 1.
            • The for loop is used to iterate over the numbers of the series. The loop starts from 0 and ends at n-1. At each iteration, the next number in the series is calculated by adding the first and second numbers. The if statement is used to handle the case where the current iteration is 0 or 1, in which case the next number is simply the current iteration.
            • After the next number is calculated, the first and second numbers are updated for the next iteration. Finally, the next number is printed to the screen.
            • I hope this helps! Let me know if you have any questions.
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